BaseSkript allows you to write pieces of text (programmers usually call them strings) in the scripts. This is done by putting the text inside double quotes, as follows:
Simple, isn't it? If an effect, expression, condition, trigger or function accepts something of type text or string, you can use this format to write it right there!
But isn't just text a bit boring? Worry not, as Minecraft has support for colors, styles and other formatting options in chat. Most of the options also work with item and entity names.
Minecraft has 16 pre-set color codes to be used in text. BaseSkript supports them in two different ways:
Color name tags, for example <red> Minecraft color codes, like §c; using & works, too
Here's a table of all colors, including both BaseSkript names and color codes:
Color | Code | Name | Alternative Names |
§0 | black | ||
§1 | blue | dark blue | |
§2 | green | dark green | |
§3 | cyan | aqua, dark cyan, dark aqua, dark turquoise, dark turquois | |
§4 | red | dark red | |
§5 | purple | dark purple | |
§6 | orange | orange, gold, dark yellow | |
§7 | grey | light grey, gray, light gray, silver | |
§8 | dark gray | dark grey | |
§9 | light blue | light blue, indigo | |
§a | light green | lime, lime green | |
§b | light cyan | light aqua, turquoise, turquois, light blue | |
§c | light red | pink | |
§d | magenta | light purple | |
§e | yellow | light yellow | |
§f | white |
In Minecraft 1.16, support was added for 6-digit hexadecimal colors to specify custom colors other than the 16 default color codes. A new tag can be used to format with these colors. The tag looks like this:
Here's what the tag would look like when used in a script:
For information not related to BaseSkript, see Minecraft Wiki page concerning colors. Note that depending on BaseSkript configuration, color codes may do more than just change color of text after them. By default, for backwards compatibility, they clear following styles: magic, bold, strikethrough, underlined, italic. Other styles are not affected, and this feature can be toggled of in config.sk.
Minecraft also has various other styles available. The following are available everywhere, including item and entity names:
Code | Name | Alternative Names |
§k | magic test | obfuscated |
§l | bold | b |
§m | strikethrough | strike, s |
§n | underlined | underline, u |
§o | italic | italics, i |
§r | reset | r |
If it wasn't clear from the table, §r clears all other formatting and colors. You'll probably use it quite often when sending chat messages from scripts.
BaseSkript also supports certain newer features, which are only available in chat. Those do not have formatting codes, so you must use tags for them.
Name | Alternative Names | Description |
link | open url, url | Opens a link when player clicks on text |
run command | command, cmd | Makes player execute a chat command when they click on text |
suggest command | sgt | Adds a command to chat prompt of player when clicked |
tooltip | show text, ttp | Shows a tooltip when player hovers over text with their mouse |
font | f | Change the font of the text (1.16+) |
insertion | insert, ins | Will append a text at player's current cursor in chat input only while holding SHIFT. |
All of these styles require a parameter, in format
For link, parameter must be either http or https url if you want clients to recognize it. For others, it can be any text you'd like (you can make player run invalid commands if you wish).
Variable names are text, but obviously formatting that text does no good. However, everything else you can do for text, you can do for variable names. A guide about this is coming... some day.
Guide written by bensku.